

Now, Respawn Entertainment is the real deal, founded by key personnel involved with driving Call of Duty to monumental success. Respawn will produce the new Star Wars strategy game while Bit Reactor leads development of the title. A new studio helmed by games industry veteran Greg Foertsch will create the new Star Wars strategy game, developed through a production collaboration between Respawn and Bit Reactor. Shepherding the next installment in the Star Wars Jedi story is game director Stig Asmussen of Respawn Peter Hirschmann, game director, who has a long and accomplished history with Star Wars, leads the development of Respawn’s Star Wars first-person shooter. I’d assume, then, that this promise of “Restored Content DLC” at the end of the trailer is the biggest selling point, but I’ll leave it to people who have actually played this game to talk knowledgeably about that.

Though the final game was received positively enough, it was lost on no one that it was rushed – some have said incomplete. After the game got a spectacular reaction at E3 2004, LucasArts rewarded the team by pushing up its release date to December of that year. Obsidian’s KOTOR II was of course the sequel to BioWare’s 2003 blockbuster. The port is being developed by Aspyr, the studio responsible for the recent Switch versions of the original KOTOR, Star Wars: Episode I - Racer, Star Wars: Jedi Knight: Jedi Outcast, Star Wars: Jedi Knight II - Jedi Outcast, Star Wars: Republic Commando, Star Wars: The Force Unleashed, and probably fifty others. Seeing as we’re already hanging out in 2004, we might as well get comfortable there.ĭuring this week’s "Star Wars Celebration" in Anaheim (the same event that brought you Willow and Indiana Jones 5 glimpses), it was announced that Knights of the Old Republic II: The Sith Lords will be arriving on Switch June 8th. Plus, I figured I’d do Lucasfilm a solid by drawing attention away from the fact that the game is apparently broken as hell on Switch. So anyway, this is cool, and needs to be highlighted.

What this means if you’re, say, Limited Run Games, is that licensing a LucasArts game and a LucasArts game soundtrack are two totally distinct (read: unfeasible) processes of red tape machete'ing, which is why your no-brainer idea that albums should have been included among the extras in some of those over-the-top collectors editions never actually happened. When Disney acquired Lucasfilm in 2012, all of the music the studio owned (encompassing the scores to movies and games alike) ultimately wound up under Walt Disney Records. It’s more noteworthy than it ought to be that a LucasArts soundtrack should see official release. Though most of his credits during this time were Star Wars related, he also scored Gladius and Sam & Max: Freelance Police. The game’s soundtrack was the fantastic work of Mark Griskey, a prolific veteran who was an internal LEC composer in the early-to-mid 2000s.
